Baby Dragon Q&A
Posted: Mon Nov 20, 2023 10:43 pm
Well, this is the end of the ride, so nothing more to hide. Here is the full character sheet.
Togashi Satsuki wrote: ↑Mon Oct 02, 2023 7:28 pmTogashi Satsuki
Clan: Dragon
Family: Togashi (+1 Reflexes)
School: Dutiful Disciple (+1 Int)/Togashi Tattooed Monk/Nadare's Insight
Insight: 150 Rings + 20 Skills = 178
XP: 5
Honor: 4.0
Status: 4.0
Glory: 3.0
RINGS (86 - 3 from Elemental Blessing = 83)
EARTH 3 (24)
- Willpower 3
- Stamina 3
WATER 2
- Perception 2
- Strength 2
FIRE 4 (44 - 3 from Elemental Blessing = 41)
- Intelligence 4 (+1 School)
- Agility 4
AIR 3 (12)
- Awareness 3
- Reflexes 3 (+1 Togashi Family)
VOID 3 (18)
SKILLS (15) * = school
*Athletics 1
*Calligraphy 1
*Defense 2 (2)
*Lore: Elemental Dragons 1
*Lore: Theology 1
*Meditation 3 (5)
*Spellcraft 5 (14)
Artisan: Poetry 1 (1)
Artisan: Tattooing 1 (1)
Battle 1 (1)
Courtier 1 (1)
Etiquette 1 (1)
Investigation 3 (6)
Jiujutsu 1 (1)
Kenjutsu 1 (1)
Kyujutsu 1 (1)
Lore: Spirit Realms 2 (3)
Sincerity 1 (1)
Mastery AbilitiesADVANTAGES (42)
- Investigation 3: A second attempt to use the Search Emphasis may be made without an increase in the original TN.
- Meditation 3: : A successful Meditation Skill Roll restores up to 2 Void Points.
- Spellcraft 5: +1k0 to all Spellcasting rolls.
Clear Thinker [Mental] (2 for Dragon)
- You possess a natural ability to see through deception. Whenever you make a Contested Roll against someone who is attempting to confuse or manipulate you in any way, you gain a bonus of +1k0 to the total of your roll.
Elemental Blessing: Fire [Spiritual] (4)
- You are much beloved by the fire kami, blessed by your connections to the Heavens and the Dragons. As a result, the cost of increasing the Traits associated with your Fire Ring is decreased by 1.
Great Destiny [Spiritual] (5)
- You are touched by destiny. Once per session, when you suffer enough Wounds that would kill you, you are instead reduced to 1 Wound remaining.
Inner Gift: Foresight [Spiritual] (7)
- You carry some of Togashi’s power to glimpse the future and its possibilities. You are difficult to surprise, and gain a bonus of +1k0 to the total of Initiative rolls.
Kharmic Tie: Togashi Hoshi [Spiritual] (1)
- You have a strong connection to your twin brother. Once per session you gain a bonus of +1k1 to the total of all attack rolls made when fighting for or protecting Togashi Hoshi.
Kharmic Tie: Doji Hikaru [Spiritual] (1)
- You have a strong connection to the love of your life. Once per session you gain a bonus of +1k1 to the total of all attack rolls made when fighting for or protecting Doji Hikaru.
Sensation [Mental] (3)
- Togashi Saruko's talents have carried on to you. Whenever you would be required to make a skill Roll using a Perform Skill you do not possess, you are considered to have 1 rank in that skill.
Seven Fortunes’ Blessing: Benten [Spiritual] (4)
- Benten showers you with blessing of beauty and love as a child born of love. Whenever you use Courtier, Etiquette, or Sincerity to persuade someone, you gain +0k1 to your roll.
Social Position [Social] (FREE]
- You are considered a possible heir to Togashi. Gain 3 ranks of Status.
Touched by the Spirit Realms: Tengoku [Spiritual] (4 for shugenja)
- The power of Tengoku fills your soul. You gain +2k0 on all rolls to resist the Shadowlands Taint.
DISADVANTAGES (11, 10 points gained)
Bad Fortune: Unknown Enemy [Spiritual] (3)
- Someone somewhere hates you, and wishes to see you dead. You have no idea who they are or why they hate you, but you will very soon.
Contrary [Mental] (3)
- In any tense situation, you must succeed at a Willpower Trait Roll to avoid taking action, whether to resolve a conflict physically or simply to interject into an argument. The TN is 20.
Lord Moon’s Curse [Spiritual] (5)
- You gain an additional Void Point at sunset on any night of the full moon. If you do not use this Void Point, it is lost with the sunrise. However, when the full moon rises, you must make a Willpower Trait Roll against TN 20. If you fail the roll, you lose control of your character for the evening. You awaken the next morning with no idea what atrocious acts you might have committed…
TECHNIQUES
Soul of Study: When casting your beginning spells (the ones taught to you by your mentor), you roll an additional +1k0 on Spell Casting Rolls.
Blood of the Kami: You gain two Tattoos at this Rank.
Crane: When you activate this tattoo, you gain a number of bonus dice equal to your School Rank plus your Air Ring. These dice may be spent on any Social Skill Rolls. Each die contributes a bonus of +1k0. If these bonus dice are not used within an hour, they are lost.
You may not add more bonus dice to a single roll than your Void Ring. This tattoo is considered active the entire hour, and if another tattoo is activated, any unspent dice from this tattoo are lost.
Dragon: As a Complex Action, you may breathe fire in a cone equal to 10ft + your School Rank in length and 5ft wide at the end. Fire deals damage to all in the area (DR Fire Ring). You take damage equal to your Fire Ring upon each use.
In the Blood: Upon taking this path, if you already possess ranks in a Shugenja school, you gain the standard benefits for choosing your first [Shugenja] path: +1 to Shugenja Rank and one additional spell. You gain +1k0 to Spellcraft rolls, spellcasting rolls, attack rolls involving spells, and spell damage rolls.
SPELLS
Affinity: Fire
Deficiency: Water
Universal
Commune
Sense
Summon
Air (1)
By The Light of the Moon (ML1)
Earth (2)
Earth’s Touch (ML1, Defense)
Jade Strike (ML1, Jade, Thunder)
Fire (3)
Fires From Within (ML2)
Fire Kami’s Blessing (ML1) [Book of Fire]
Fires of Purity (ML1, Defense)
Water (1)
Path to Inner Peace (ML1)
KIHO (1)
Buoyed by the Kami
Ring/Mastery: Water 3
Type: Mystical
A monk whose Water chi is ascendant can resist the siren call of the depths. While this Kiho is active, you may move across the surface of water as if it were basic terrain. This effect only continues as long as you are taking Simple Move Actions each round, and lasts for a maximum of five minutes, at which time you may reactivate this Kiho if necessary.
To The Last Breath
Ring/Mastery: Void 3
Type: Kharmic
With a simple exhalation, a monk can expend his energy into the universe around him, allowing others to partake of it as they wish. Any one selected individual within twenty feet when this Kiho is activated gains a Void Point on their next Turn. No target may benefi t from this Kiho more than twice per day.