Purification of the Mind [D2, EA; Event]
Posted: Fri Oct 27, 2023 5:43 am
When you arrive at the center of the village, it has been set up with numerous wooden effigies. They’re simple things, built of sticks, straw, and anything else handy that couldn’t otherwise be used. They were dressed in whatever clothes or items that look like them people could find, forming them into crude but life-size imitations of people.
The headwoman is in the center of them, helping set the last few up. When you arrived, she smiles. “Oh, welcome! I’m so glad you decided to join us. This is part of the purification part of the festival. We’re making effigies and naming them after our greatest fears, to give them a form we can defeat. You can think of it as a sort of emotional exorcism.”
She sighs. “If we still have our fears clouding our minds during the final part of the festival, they could warp our prayers on the final day of the festival.”
The headwoman gestures to the nearby effigies. “Please, pick a dummy and we can get started.”
Rules: This is a noncombat thread. Magic is allowed.
Rolls:
Know Thyself: One can only name one’s fear if one knows it, and that takes self-reflection. Who do they care the most about, that they might be afraid to lose or fail? What eventuality looms large in their imagination, that preventing spurs them on? PCs may make a TN 10 Awareness roll to look into their own thoughts and behavior and put a name to what truly scares them. Success gains 1 Effigy Points, +1 per Raise of any type.
Name The Enemy: To manifest one’s fears, one must put a name on them. PCs may make a TN 15 Intelligence/Calligraphy roll to write down the name of their fear and then place it inside the head of the effigy. Success gains 1 Effigy Points, +1 per Raise of any type.
Defeat The Enemy: Finally, once the effigy of one’s fears is complete, the character must defeat it. PCs may make a TN 15 Attack roll against the effigy. Success gains 1 Effigy Points, +1 per Raise of any type.
Rewards:
1st Place: A Dreamstone (1 Free Raise to cast spells; +1k1 to Divination rolls; a normal person sleeping with it under their pillow may have prophetic dreams. Rolls using it must make note that they are using it.)
2nd Place: A draught that increases energy and vitality (+1k0 to Earth rolls for the next 4 hours after taking.)
3rd Place: A draught to help with sleep (Guarantees a deep and restful sleep, even for those with Cursed by the Realm: Yume-do.)
Warning: Prizes may have side effects.
The headwoman is in the center of them, helping set the last few up. When you arrived, she smiles. “Oh, welcome! I’m so glad you decided to join us. This is part of the purification part of the festival. We’re making effigies and naming them after our greatest fears, to give them a form we can defeat. You can think of it as a sort of emotional exorcism.”
She sighs. “If we still have our fears clouding our minds during the final part of the festival, they could warp our prayers on the final day of the festival.”
The headwoman gestures to the nearby effigies. “Please, pick a dummy and we can get started.”
Rules: This is a noncombat thread. Magic is allowed.
Rolls:
Know Thyself: One can only name one’s fear if one knows it, and that takes self-reflection. Who do they care the most about, that they might be afraid to lose or fail? What eventuality looms large in their imagination, that preventing spurs them on? PCs may make a TN 10 Awareness roll to look into their own thoughts and behavior and put a name to what truly scares them. Success gains 1 Effigy Points, +1 per Raise of any type.
Name The Enemy: To manifest one’s fears, one must put a name on them. PCs may make a TN 15 Intelligence/Calligraphy roll to write down the name of their fear and then place it inside the head of the effigy. Success gains 1 Effigy Points, +1 per Raise of any type.
Defeat The Enemy: Finally, once the effigy of one’s fears is complete, the character must defeat it. PCs may make a TN 15 Attack roll against the effigy. Success gains 1 Effigy Points, +1 per Raise of any type.
Rewards:
1st Place: A Dreamstone (1 Free Raise to cast spells; +1k1 to Divination rolls; a normal person sleeping with it under their pillow may have prophetic dreams. Rolls using it must make note that they are using it.)
2nd Place: A draught that increases energy and vitality (+1k0 to Earth rolls for the next 4 hours after taking.)
3rd Place: A draught to help with sleep (Guarantees a deep and restful sleep, even for those with Cursed by the Realm: Yume-do.)
Warning: Prizes may have side effects.