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Canary
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Human Character Creation

Post by Canary »

Human characters will begin the game with 150 xp.

Returning characters' total XP must equal 150, including advantage and skill gains from events. Status gained through marriage or other means does not count unless it was purchased through XP. Daimyo are permitted this game.

Building characters using Ronin schools is still allowed. Ronin Rank 2 and 3 schools are now available. New characters may start with any listed Clan school at Rank 1, as well. As per the rules, a school from a Different Clan requires the Different School Advantage. Moving from a Ronin School into a Clan School does not require the Multiple Schools Advantage. The character must have one rank in each of a School's Skills to enter the school.

If your School references a banned Skill, replace it with any other skill within that category.

Bows come with 20 arrows of any of the available types noted in equipment.

Rules on what Advantages, Disadvantages, and Skills are allowed are located in this forum under their own topics. Advantages are capped at 15 points, Disadvantages are capped at 10.


Gaining Additional Advantages
Players may purchase additional advantages at +2 xp cost after character creation. Sufficient justification must be present for this purchase to be approved.

Removing Disadvantages
Players may buy off Disadvantages at double the xp the disadvantage would normally grant. Sufficient justification must be present for this purchase to be approved.


Additional Rules
Human and Nezumi characters are allowed.

No expy characters – you can take inspiration from a fictional character, but don’t make a carbon copy of them.

Status may not be purchased above 6. Higher Status may be gained through character actions.

We will not be using Ancestors

We will not be using Honor Rolls

We will not be using Heritage Tables

Kata will not be allowed.

Kiho will be allowed.

Crafting of simple items such as arrows will be allowed, but complex items such as armor and weapons will not. You only have seven days.

Shadowlands Taint will be allowed, but unlikely.

The Corruption of Yume-Jigoku is a separate thing that will be detailed in another topic below.

Tainted Maho will not be Corrupted Maho, and use the Yume-Jigoku rules.

Pure blood magic will function based on the rules on page 37 of Imperial Histories, with the exception that a shugenja may cast any elemental spell of a mastery level they are capable of with it. To cast spells not using wounds, a shugenja must take the Elemental Magic Advantage.

Only spells up to Rank 4 may be taken.


Application Process
Character submission begins October 15th. Any character submitted before then will be ignored.

You may register on the forum before you submit. If you don't have a character name when you register, use a different username and we'll change it once we accept your character.

Once the character is finished, send the completed sheet and background to canary.fallenash@gmail.com. All character sheets should follow the format below. You may also submit your character and background to your PF if you have one already.

Once we look over your character, we will set up your Clan and change your username if necessary. You will receive an email that your account has been activated at your registration email, and we will send you a reply to your sheet email letting you know.

We will set up a private forum under your character’s name. Feel free to use it however you wish. It is the easiest way to get ahold of your GM team.

Game begins on October 23rd.


Signatures
Your signature should include your Status, Glory, and Reputation. You should also include your character’s class (bushi/courtier/shugenja/special category), your tribe, and any advantages or disadvantages that would be obvious to other characters. You may add flavor trait if you wish. Please also include a list of what your character is carrying around most of the time.

You may feel free to add links to full sized character portraits, theme songs, or other things like that as long as it’s kept to a relative minimum.
GM | Birb | Tiny | Floofy | Architect of Horror | Experienced 3

Honor: All of it, Status: Yes, Glory: Very yes

"Want to talk about dreams and dreamers? Sensory input gives the illusion of consciousness. You are all just dreams made of flesh. I used to be too. Now I'm flesh made of dream. You can too, Chuck. You can too."

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Canary
Posts: 1512
Joined: Wed Feb 12, 2020 12:47 pm

Re: Human Character Creation

Post by Canary »

Courtesy of Mindshred

All new character submissions should follow this format. Those that do not will be returned unread and unapproved.


Akodo Tempura
School/Rank: Akodo Bushi 2
Insight: 161
XP: 0

Status: 2.0
Honor: 6.5
Glory: 2.4


Rings
Earth 2
-Stamina 2
-Willpower 2

Water 3
-Strength 3
-Perception 3 (School bonus)

Fire 3
-Agility 3 (Family bonus)
-Intelligence 3

Air 3
-Reflexes 3
- Awareness 3

Void 3



Skills (* are school skills/emphasis)
*Battle (*Mass Combat) 1
*Defense: 1
*Kenjustu 3
*Kyujutsu 1
*Lore - History 2
*Sincerity 1
*Iaijutsu 3
Calligraphy 1
Etiquette 1
Games: Go 1
Hunting 2
Investigation 2
Jiujutsu 2


Advantages:
Luck [Spiritual] (3)
- one reroll per session

Sage [Mental] (4)
- Phantom Rank in Lore skills

Social Position [Social] (6)
- +1 rank of Status


Disadvantages:
Bad Eyesight (Missing Left Eye) [Physical] (3)
- 1k1 to Perception rolls and ranged attacks

Lechery [Mental] (2)
- +1k1 to Temptation (Seduction) rolls against you


Techniques
Rank 1: The Way of The Lion
- You may either ignore an opponent's TN bonus from armor or gain a Free Raise when attacking. You gain a +1k0 bonus on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a Raise on an attack against you since your last turn.

Rank 2: Strength of Purity
- During a skirmish, you may add your Honor Rank to the total of any single roll during your turn. You may not increase damage in this manner, nor may you use this technique while assuming the Center stance.


Kata:
(none; you do not need to include this section if you have no kata)


----

Spells:
(none; you do not need to include this section if you have no spells)

----

Inventory:
Light Armour
Sturdy Clothing
Daisho
No-Dachi
Traveling pack
- Blanket
- Fan
- Grapple Hook
- Rope (50')
- Sake Cup
- Shovel
- Small Tent
- Straw Cloak
- Week's Rations (1)
- Wide-brimmed Straw Hat

----

Money:
koku - 3
zeni - 7

----

Initiative roll: 5k3

Primary Weapon: Katana
Roll to attack: 6k3 (+FR or ignore armour) (+1k0 first or Raised opponent)
Damage: 7k2

Armor: Light
TN bonus: +5
Reduction: 3
TN to be hit: 25 --> 20 (Ref) + 5 (Armour)
GM | Birb | Tiny | Floofy | Architect of Horror | Experienced 3

Honor: All of it, Status: Yes, Glory: Very yes

"Want to talk about dreams and dreamers? Sensory input gives the illusion of consciousness. You are all just dreams made of flesh. I used to be too. Now I'm flesh made of dream. You can too, Chuck. You can too."

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