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Re: GM Questions

Posted: Sun Oct 29, 2023 1:25 am
by Canary
Otomo Akutou wrote:
Sat Oct 28, 2023 10:51 pm
A couple of questions, and the order matters:
1. Is Lore: Underworld a thing yet?
2. If so, is it a Low Skill?
1. Yes. Wherever there is civilization, there is crime. Noted in the fiction section, there's even drug smuggling.
2. Yes.

Re: GM Questions

Posted: Sun Oct 29, 2023 5:49 am
by Sugri
Would the nightmare event count as a Fear effect for techs that impact those?

Re: GM Questions

Posted: Sun Oct 29, 2023 6:32 am
by Kaijarisuigyo
Does Curse by the Realm: Yume-do impact tonight rolls?

Otherwise, one nightmare please.

Re: GM Questions

Posted: Sun Oct 29, 2023 10:17 am
by Canary
Sugri wrote:
Sun Oct 29, 2023 5:49 am
Would the nightmare event count as a Fear effect for techs that impact those?
Nope.
Kaijarisuigyo wrote:
Sun Oct 29, 2023 6:32 am
Does Curse by the Realm: Yume-do impact tonight rolls?

Otherwise, one nightmare please.
Nope. I need to sleep for right now, but I will to it after activities tomorrow if Bakuriel doesn't get there before me.

Re: GM Questions

Posted: Sun Oct 29, 2023 12:05 pm
by Hisomu Reo
Testing the effect of the potion from EN Day 1 on a test animal here:

https://dayofthunder.fallenash.com/view ... 8048#p8048

Also Reo is looking to study the leftover bodies of enemies from the combat event once it's concluded

https://dayofthunder.fallenash.com/view ... f=22&t=506

Re: GM Questions

Posted: Sun Oct 29, 2023 12:26 pm
by Nanzi Ai
Hisomu Reo wrote:
Sun Oct 29, 2023 12:05 pm
Also Reo is looking to study the leftover bodies of enemies from the combat event once it's concluded

https://dayofthunder.fallenash.com/view ... f=22&t=506
Same thread Lore check on the aftermath.

Re: GM Questions

Posted: Sun Oct 29, 2023 3:16 pm
by Yoshitsune Ayako
For Day 2 Horrific Nightmares, could one call a raise on the Willpower roll to try and fight back against the source of the nightmares?

Re: GM Questions

Posted: Sun Oct 29, 2023 3:50 pm
by Reiko Ohta
Is it possible to make a medicine kit through gathering herbs, making bandages, and etc?

Re: GM Questions

Posted: Sun Oct 29, 2023 3:52 pm
by Hisomu Reo
Reiko Ohta wrote:
Sun Oct 29, 2023 3:50 pm
Is it possible to make a medicine kit through gathering herbs, making bandages, and etc?
I think Birb used that as Survival (Herbalisn)

https://dayofthunder.fallenash.com/view ... p?t=13#p26

Re: GM Questions

Posted: Sun Oct 29, 2023 4:49 pm
by Canary
Reiko Ohta wrote:
Sun Oct 29, 2023 3:50 pm
Is it possible to make a medicine kit through gathering herbs, making bandages, and etc?
Medicine (Herbalism). You don't need the emphasis to make the roll. TN 20.

Re: GM Questions

Posted: Sun Oct 29, 2023 4:50 pm
by Canary
Yoshitsune Ayako wrote:
Sun Oct 29, 2023 3:16 pm
For Day 2 Horrific Nightmares, could one call a raise on the Willpower roll to try and fight back against the source of the nightmares?
You know what? Sure!

Re: GM Questions

Posted: Sun Oct 29, 2023 7:21 pm
by Hantei Genji
Just double checking, but anyone who doesn't sleep in evening/night slots will still roll for the sleep events, and just suffer consequences in any morning slots where they're sleeping?

Re: GM Questions

Posted: Sun Oct 29, 2023 8:23 pm
by Hisomu Reo

Re: GM Questions

Posted: Sun Oct 29, 2023 10:55 pm
by Canary
Hantei Genji wrote:
Sun Oct 29, 2023 7:21 pm
Just double checking, but anyone who doesn't sleep in evening/night slots will still roll for the sleep events, and just suffer consequences in any morning slots where they're sleeping?
Yuppers, you got it

Re: GM Questions

Posted: Mon Oct 30, 2023 3:33 am
by Togashi Satsuki
For improving the camp (thank you Reo for starting this idea first), what would the TN be for crafting something like defensive stakes/palisades? Also assuming Intelligence is the trait used for crafting? :)

Re: GM Questions

Posted: Mon Oct 30, 2023 3:47 am
by Kaiu Tai
Togashi Satsuki wrote:
Mon Oct 30, 2023 3:33 am
For improving the camp (thank you Reo for starting this idea first), what would the TN be for crafting something like defensive stakes/palisades? Also assuming Intelligence is the trait used for crafting? :)
Adding in as the earth shugenja with stoneworking skills, how much does something like Summon help here?

Re: GM Questions

Posted: Mon Oct 30, 2023 4:42 am
by Canary
Togashi Satsuki wrote:
Mon Oct 30, 2023 3:33 am
For improving the camp (thank you Reo for starting this idea first), what would the TN be for crafting something like defensive stakes/palisades? Also assuming Intelligence is the trait used for crafting? :)
Yup. Gonna give that a 20.

Re: GM Questions

Posted: Mon Oct 30, 2023 4:44 am
by Canary
Kaiu Tai wrote:
Mon Oct 30, 2023 3:47 am
Togashi Satsuki wrote:
Mon Oct 30, 2023 3:33 am
For improving the camp (thank you Reo for starting this idea first), what would the TN be for crafting something like defensive stakes/palisades? Also assuming Intelligence is the trait used for crafting? :)
Adding in as the earth shugenja with stoneworking skills, how much does something like Summon help here?
It's not super applicable to a largely wood-based endeavor like stakes and palisades, but it could improve anchoring them. So, a little bit.

Re: GM Questions

Posted: Mon Oct 30, 2023 10:39 am
by Jiyo Sora

Re: GM Questions

Posted: Mon Oct 30, 2023 12:04 pm
by Haka Tae-soo
Canary wrote:
Mon Oct 30, 2023 4:44 am
It's not super applicable to a largely wood-based endeavor like stakes and palisades, but it could improve anchoring them. So, a little bit.
That makes me wonder, what would wood fall under? I assume something multi-elemental, as a living thing, but maybe mostly Earth and Water?
Togashi Satsuki wrote: Snip
Tae-soo is camping elsewhere, but if you ask for help he might give a hand! He knows some woodcarving - just a bit, really, but it might help maybe?