CASTINGSpecial thanks given to Yoshitsune Chizu of the First Winter court from which this is almost entirely copy pasted from.
The first 24 RL hours after the event opens is reserved for Casting.
Each player who joins the event during this time “draws” a part by rolling 1d10 (non exploding) for an Adjective and 1d10 for a Noun. Taken together, this defines their character in the play. The Adjective roll also determines whether that character is a "hero" or a "villain" in the play. Examples: if you roll 5 for adjective and 8 for noun, your character is a poor scholar who is a hero of the story. If you roll 2 and 4, your character is a cowardly woodcutter who is a villain of the story. Post your rolls and the result in the event thread in order to join the cast of the play.
(shenanigans might skew this somewhat)
The drawing of lots is somewhat rigged to avoid embarrassment to important persons, so any character with Social Position may roll 2k1 (non exploding) for each roll instead. (You may choose to keep either die in this case. Characters with multiple levels of Social Position still roll 2k1.)
1d10 adjective
1. bold (hero)
2. cowardly (villain)
3. naive (hero)
4. ignorant (villain)
5. poor (hero)
6. greedy (villain)
7. loyal (hero)
8. deceitful (villain)
9. clever (hero)
10. treacherous (villain)
1d10 noun
1. Fox
2. crow
3. canary
4. chipmunk
5. deer
6. monkey
7. tiger
8. turtle
9. badger
10.Porcupine
THE PLAY
24 RL hours after the event opens, Casting ends and the Play begins.
The event organizer acts as narrator and will describe a scene, including some exposition, character motivations, and a story objective.
The players who are part of the Cast then “act out” the scene by posting roleplaying threads describing what their characters are doing. Interacting with, and playing off of the posts from other players, is encouraged. Feel free to improvise being long-lost relatives of other characters, having other characters as your secret love or sworn enemy, etc.
During the play, the players in the Cast may role-play combat, but may not make combat rolls. The cast members may mutually agree who wins such a combat; otherwise, “hero” characters will be considered to win fights against “villain” characters, and all other conflicts are considered to be ties. No character may be “killed” (even narratively) until late in the play (no earlier than the last RL day of the game day); instead they miraculously escape, only to turn up again later.
During the play you should make at least one Acting or Perform roll (TN15) at an appropriate moment, to demonstrate to the audience how good you are at acting. But this is only for fluff purposes. There is no penalty for failing except you will look bad. (You must make at least 1 roll during the event. However, don’t make more than 1 roll per post.)
If appropriate, the narrator may interject further exposition or scene changes in order to move the plot along. The play continues until the story objective is achieved -or- the story is de-railed to the point of being silly -or- until player interest wanes.
Players who join the event after Casting has ended are considered part of the Audience. They can watch the play and applaud/heckle as appropriate.